What exactly is Modern Mania Wrestling?
Modern Mania Wrestling will be a brand new free-to-play mobile game. It is completely separate from 80s Mania Wrestling Returns. It will be downloaded from the App Store or Google Play and played on any Apple or Android device that you might use to play 80s Mania Wrestling Returns.
What effect does this new Modern Mania Wrestling game have on the existing 80s Mania Wrestling Returns game?
None whatsoever! 8MWR will continue to have our full support and continue to evolve through regular updates and the addition of new cards. In fact, the creation of MMW will help 8MWR in the long run as you'll see by reading on.
What about Modern Mania Wrestling is different from 80s Mania Wrestling Returns?
Most notably, Modern Mania Wrestling isn't set in the 1980s, 1990s or even the early 2000s. MMW is set in current day.
While MMW will still be a booker sim / collectible card game at heart, it will be presented in a style more representative of modern day wrestling. It will also still include many nods to pop culture. In addition, the character art will have a more comic book feel as opposed to the cartoon character feel of 8MWR. Our brand new team of artists for MMW is simply amazing!
We're also implementing new animated features throughout the game. You'll see character art and demo videos for yourself in the many promos planned for the months ahead!
Do Modern Mania Wrestling and 80s Mania Wrestling Returns exist in a shared universe?
Yes! The characters and concepts within MMW reside within the same universe established in 8MWR. You will see definitely see some aging wrestlers and family trees from 8MWR appear in MMW.
Even though it's official backstory begins in 8MWR, Modern Mania Wrestling itself will feature a huge influx of new characters, storylines and concepts.
Do I need to play both games?
Simply put: no. Though familiarity with 8MWR will help you to quickly dive into MMW, new players can just as easily pick up either game and start playing.
We understand that it takes more time to play both! This is why we encourage fans of our games to play whichever one they prefer, as our hope and intent is that each will provide a completely unique and enjoyable experience.
But of course, players of both 8MWR and MMW can expect to see plenty of crossover bonuses between the games!
Will you continue to develop 8MWR as regularly as you have been?
Yes! And this is something we're very excited about! We've got major plans in store for 80s Mania Wrestling Returns in the months leading up to the release of Modern Mania Wrestling. In extremely general terms we are exploring and in some cases already working on new features such as:
-Achievement System
-Mid-Match Event Cards
-Competitive Booking
Whatever features we add on to the 8MWR engine in the coming months will also be a part of the Modern Mania Wrestling game! And vice-versa! After MMW releases, both games will reap the benefits of regular updates to the overall game engine.
Wow! This is huge news! Can I be anymore excited?
No. You cannot be. This is the most exciting thing to happen in any decade ever. You are now, from this day forward, both an 80s MANIAC and a MODERN MANIAC!
In all seriousness, we thank anyone reading this. Without interest there is no support. And without support there is no game. And without the game there is no this. We love this. We hope you do too.
MORE MODERN MANIA WRESTLING NEWS IN MAY!
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Animation: Greg Rozeboom Art: Werner Mueck Music: Kevin MacLeod
Artistic presentation is one of the very first aspects we focused on when conceptualizing Modern Mania Wrestling, and we've broken it down into two primary parts: character art and user interface.
Character Art
As mentioned in our previous blog, while MMW and 8MWR do take place in the same universe, we're excited to leave the Saturday morning cartoon look to 8MWR and explore more of a comic book style with MMW. Along with this new art style comes more of a sense of realism to the characters as well.
Don't get us wrong, the characters will still be presented in a kayfabe manner, but that doesn't mean we won't sometimes call a wrestler by both his gimmick name and his shoot name. You know, just like people do sometimes in modern day wrestling. You'll learn more about this when we do a deep dive in future blog posts about new ways wrestler cards will be presented in Modern Mania.
But for now, while on the subject of character design, we'd like to thank and praise the artists who allowed us to bring our concepts to life.
Artists Nolan Harris, Butch Mapa, and Antonio “Nunoh” Diaz have been wonderful to create with and we're thrilled to finally start showing off some of their character pieces next month.
That's right. Starting in June, we'll kickoff full blown promos that will reveal new pieces of character art every week leading up to our December release!
User Interface
Whereas the 80s Mania menu layouts attempt to visually honor a retro feel (we've heard it described as a Super Nintendo menu with a Miami Vice color palette), Modern Mania will obviously attempt to look more...modern. Easier said than done! In today's vast landscape of games, what exactly is modern looking?
That kind of question got us to the point of agreeing that while MMW should still present an interface that works and feels like 8MWR, the UI should also display a bit sleeker, cleaner, streamlined presentation. And of course it should attempt to look more on par with some of the extravagant production levels you see in pro wrestling today.
Below you'll get a sneak preview of a background animation and music track that will be featured in the game so as to give you a little taste of the artistic presentation we're aiming for with Modern Mania Wrestling.
Stick with us, Modern Maniacs! It's going to be a fun summer as this train really gets moving down the track towards December!
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Fans of 80s Mania Wrestling Returns will notice some familiar as well as some brand new categories on the Modern Mania Wrestling wrestler preview promos. Let's touch on each one briefly.
HEIGHT & WEIGHT:
Mostly for cosmetic purposes (to give players a sense of how the character sizes up), but will also factor into game formulas at times (such as in the case of battle royals).
HOME:
Mostly for cosmetic purposes (to give players a sense of character backstory), but will also factor into game formulas at times (such as in the case of Venue advantage).
FACTION:
Wrestlers that are in the same faction will gain bonus stats when teaming with one another.
FANS:
Represents how the MMW in-game fans view the character. Modern Mania Wrestling has an expanded scale of fan statuses as compared to 8MWR and new mechanics that allow for more intense feuds between certain statuses.
FINISHER:
The name of the wrestler's finisher as described in their victory line flavor text.
CLASS:
Essentially a weight class that not only helps to further illustrate the wrestler's stature but also allows them to compete for specific championships.
HARDCORE:
If a wrestler is classified as hardcore, they will gain bonuses in certain violent match types. Those who are not may be more susceptible to defeat and injury in certain violent match types.
STYLE:
As is the case in 8MWR, Modern Mania wrestlers will be categorized into different styles that will provide bonuses when properly synced with various segment types on a show.
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Designing Modern Mania Wrestling has proven quite exciting thus far as we have both the advantage of using a proven, working model as our foundation (8MWR), and also the unique opportunity to explore different ways of approaching some fundamental "wrestling game rules."
This brings us to the topic of this blog post: Factions.
8MWR players who've seen the MMW character promos we've revealed thus far have noticed the new Faction classification. So what does it all mean, and how will it affect game play exactly?
Well, while all things aren't yet completely locked in (we've got a few months of work left ahead of us!), enough conceptual groundwork has been laid in order for us to elaborate a bit more on what we intend to be an exciting new way of grouping wrestlers together and utilizing existing game rules.
Depth and Diversity
Factions allow us to add new layers of depth to each wrestler's story by identifying them as being a part of a team along with other characters. For example, simply labeling both Lord Evermore and Winter as part of the Northwood Kingdom faction speaks to both character's backstory without needing an additional write-up. It's safe to assume they're a couple of some sort; that they'll fight alongside one another; that they share common enemies.
Consider also that the alternate versions of these two characters might not even be a part of the Northwood Kingdom -- that they might even be members of a completely different faction! What is Lord Evermore's perspective on the alternate version of Winter? Are they still allies? Or are they now enemies?
If every MMW wrestler eventually ends up having at least two different gimmicks, you can imagine the virtually infinite number of ways for players to diversify the landscape of their own promotions through collecting wrestlers and utilizing these alternate gimmicks to populate and shuffle various Factions.
Synergy
Wrestlers who are part of the same Faction are naturally familiar with one another (outside as well as inside the ring). How does this translate into game mechanics? Consider that in addition to official Tag Teams, members of the same Faction will have similar bonuses when teaming with one another. Therefore, a larger faction with six members will allow the player to utilize several combinations of tag teams, couples and trios that can receive stat bonuses. There are even plans for additional bonuses when a player collects all members of a Faction (as some might be harder to come by than others).
Feuds
A promotion full of various Factions means that the sky's the limit for the amount of potential feuds that can erupt. If, for example, the Northwood Kingdom feuds with the Imperial Dynasty, then it's only natural that any member or tag team within each faction could naturally feud with the other. This creates a more customizable experience where players can explore different rivalries while still reaping the benefits of traditional Feud card bonuses.
As we hope you can tell, we're quite excited for the countless ways the Faction feature can expand upon the playing experience of Modern Mania Wrestling and hope you are too!
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It's been a while since we've provided an update on the overall development of Modern Mania Wrestling...but only because we're so busy building it!
What we wanted to tell you a bit about here is a brand new feature debuting in MMW that we're calling Monthly Programs. There's plenty of complex back-end coding that's going into it, but the feature itself is quite easy to explain to players of 80s Mania Wrestling Returns. Here's how it will work...
When you enter a new month in-game, you'll select your Week 4 Pay-4-View show right away (you'll make this selection before your Week 1 show is booked). Your selection will lock into place not only the P4V format, but also the show formats for Weeks 1 through 3 of that same month.
And here's the really cool part: certain segments on each weekly show will directly affect later segments on future shows! For example, the winner of your TV Title Contender Match on Week 2 would automatically slot into the TV Title Match scheduled at the P4V on Week 4. Another example would be Tag Team you plug into a Mic Spot on Week 1 would automatically populate into the Tag Team Main Event match on your Week 2 Show. Essentially, there will be threads that run throughout the entire month, every month, giving your fed a better sense of continuity and a true cause-and-effect sensibility to your booking decisions.
These "Monthly Programs" are all self-contained within one month so as to establish storylines in Week 1, build tension through Weeks 2 and 3, and allow for the culmination of your angles in an exciting Week 4 P4V show where the wrestlers involved can finally settle their scores in a highly anticipated match.
We're also excited to announce that our next developer blog will map out more of what you can expect as we head into December. As a sneak preview on that front we can tell you that our internal testing for MMW will begin around mid-November and that we're on track for the beta version of Modern Mania Wrestling to be available for everyone to play in late December.
More MMW promos and general info to come in the following weeks as we head into the home stretch!
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It's time to let players know what to expect when it comes to upgrading your wrestlers in Modern Mania Wrestling!
There's two parts to a wrestler upgrade that we'd like to discuss in this post. The first being a wrestler's Status.
Status tiers will remain the same in MMW as they are in 8MWR (Jobber through Legendary), but we've expanded upon the system a bit more than just allowing you to pay to Promote or Demote your wrestler's Push.
In Modern Mania Wrestling, there will be a base status level for every wrestler in the game. For example, the base status for Hustler will be Opener whereas the base status for Son of Samoa will be Upper Midcarder.
Through usage of the wrestler and/or through training in the shop, you'll eventually max out the stats of your wrestler's base status to unlock the ability to upgrade them to the next highest status level. Using the same example, you'll be able to upgrade Hustler to a Midcarder or Son of Samoa to a Main Eventer.
What you may have already realized is that with this new system, any wrestler in the game can eventually reach Legendary status. Furthermore, you'll also have the ability to adjust (move up or down) a wrestler's status between any of the levels you've unlocked for a small cost, allowing for more customization of your roster.
This brings us to part two. Multiple gimmicks!
In an earlier post, we brought up the fact that most if not all of the wrestlers included in Modern Mania Wrestling would have multiple gimmicks.
Whereas in 80s Mania Wrestling Returns where every version of all wrestlers are directly sold in the Shop, things will work a bit differently in the new game. In Modern Mania there will be a primary version (or Gimmick A) for all wrestlers sold directly in the Shop (or acquired for free when starting a new game). This will be the version you collect first. The alternate version (or Gimmick B) of the wrestler will be unlocked through in-game progress.
As described above, once you've maxed out the base level status of a wrestler card, not only will you be able to upgrade to their next highest status level, you'll also be able to unlock their second gimmick. Gimmick B will be a totally different version of the wrestler - in many cases a new name, new art, new stats, new fan alignment, new tag partner or new faction. And again, you'll have the ability to switch between Gimmick A and Gimmick B at a small cost.
It's a slight departure from the way things work in 8MWR but one that we hope adds more depth to the collection and customization aspects of the new MMW game!
A final note on overall development progress: we're moving full steam ahead and still aim to allow for open beta access to the game at the end of December! If things change or become delayed on that front we'll be sure to make announcements on our various social media channels.
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Open access to the Modern Mania Wrestling beta is coming soon!
This beta version will be available to players on both Android and Apple.
From where things stand as of the date of this post, we're a little less than a week away from the Google Play version being downloadable. The End of December still stands!
Since we're at the mercy of Apple's holiday publishing schedule, it's likely that the App Store version will follow the week after that.
As an important note to understanding the availability process a bit, Apple has a 'Waiting for Review' period before they publish on the App Store, where as Android allows you to publish almost instantly to the Google Play store.
Due to the time of year, Apple's process is subject to be even slower with staff vacation times where no apps are passing through review.
The good news about first releasing the beta version of Modern Mania Wrestling on the Google Play store is that if there's any sort of major issues, we can see to getting them straightened out and push a hotfix version out for install right away! (In fact if there's any kind of major game-breaking bug, we can even instantly shut the entire thing down until it's totally fixed.)
And, because we're eternal optimists, the bright side for Apple users is that even if you do have to wait a few days longer than the Android users, the version of the game you first get your hands on will already have some improvements!
We will of course post the announcements on all our social media channels once the game is live on Google Play and eventually the App Store.
Remember this is the beta version so there will be bumps and there might be missing features you were hoping for, but rest assured we will work our hardest to smooth out the bumps and find ways to implement all the features you guys want.
We promise to keep building upon and improving Modern Mania Wrestling for as long as you're along for the ride with us.
Happy Holidays, Modern Maniacs!
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